generative art  
and illustration  
I think sci-fi can be interpreted in a  
poetic form. We will look up at the  
stars and explore the rules of their  
mysteries, weaving the landscape of  
the universe with colours and lines.  
In the weaving of the programme,  
magnificent view are generated.  
Research & Inspiration  
On 21 October 2022, I visited the Highgate Cemetery, where I placed a pen on his grave  
to commemorate this great writer in a customary way.  
The number 42, a mysterious number that haunts me and urges me to think deeply  
about this age. What kind of art of science fiction narrative do we really need to be able  
to adapt to the ever-changing information age of mankind? Today I am 24 years old and  
I hope to answer this question through my following works, in a process of continuous  
improvement. They still seem naive and immature. But I believe that sincere works will  
move the viewer, and the wit and humour that characterise Adams is like a light source  
that lights up my heart and gives me an inexhaustible creative drive. I will do my best to  
complete the narrative of my science fiction works.  
First of all, this comes from my observations of the stars when I was in my home town.  
Beijing is in a temperate monsoon climate and there is no continuous rainfall here as  
there is in London. So when the summer rains are stop, there are often long periods of  
clear skies. And in the evenings, the night sky is brighter than ever. The rain removes  
the pollutants from the air and I can look up at the stars in the night afterwards and  
think of all the interesting stories buried deep in my mind about swimming in nebulae.  
Second After the heavy rain, the roads are slippery at night, so not many people will  
walk in the streets. So for me, who likes to be quiet and observant, it was a great op-  
portunity to meditate calmly under the stars. Sometimes I also like to bring my friends  
along to share my understanding and insights about life, the future and various things  
in the universe.I want to preserve these emotions in a unique way, which is through  
generating art. This approach not only allows for a more precise expression of the  
cosmic landscapes I want to create but also streamlines the process of animation pro-  
duction. As a result, I interviewed a generative artist to hear their perspective on this  
emerging technology.  
This is a generative artist from the University of Bristol and compiled their creative  
integration of diverse skills and concepts. By combining mathematics, computing, and  
artistic creativity, they have recognized the intricate relationship between these disciplines in  
creating meaningful and visually captivating artworks. Their emphasis on collaborating with  
a skilled technical partner to handle the programming aspect while they focus on creative  
content highlights a pragmatic approach to leveraging strengths and expertise.  
I record what I want to say through a mind map,And  
I'm going to use the programming software processing  
to implement these themes.  
Through my work, l try to make people understand the importance of  
going to the stars, to inspire people, especially young people, to ex-  
plore science and technology, and to create a more interest-ing narra-  
tive by using an illustration style that has a playful way of colliding with  
the elements of the universe. It brings us closer to the vastness of the  
sky. I will use a richer narrative approach to science fiction stories.Be  
it traditional fiction, graphic novels, comics, or animation. Or the more  
novel gravity sketches, generative art, video games. I’m not sure can  
subvert existing science fiction narrative methods.but l will do my best  
to produce new and innovative artworks that delve into art forms that  
have not been explored in depth. I want to combine generative art with  
games to make narrative art more diverse. Presented in a variety of  
forms with rich sci-fi elements.  
I will use generative art to portraythe wonders of the  
universe as l see them, and incorporate theminto a  
simple narrative game. The short film and the game  
arestitched together to form a coherent and interesting  
story. Andnot just through drawing.  
& Pro-  
1. Black and white  
double star  
The effect of two spheres  
moving relative to each  
other, gradually becom-  
ing smaller and eventual-  
ly fading into the centre.  
This is a diagram of the orbits of the galaxies that I have simulated through a series of functions. To make it  
more intuitive I have used the solar system as a blueprint for the simulation. I set the w key on the keyboard to  
toggle the planet you want to observe in the centre of the camera and fix it so that it is stationary in the centre  
of the screen and only rotates.tessit quianite inum dolore issum qui iumenim et quae si ut et alitaquaspid eum  
corendelis arum vel es et in conecab orepro omnimet, quisi ut liquiatem et labori tem id qui sed que dolupta  
tusantis dia. Imillandiciat lab intempo rescientia exerepu danimagni bercientis qui blabo volupta eperatio.  
I will use ex-  
art, painting  
and anima-  
tion art. I will  
use a variety  
of methods  
2. Planetary  
A microscopic view  
of atomic motion on  
a small scale unit,  
showing the source  
of the power of cos-  
mic radiation.  
art, but be-  
fore that the  
most import-  
ant thing is  
to record ev-  
erything in  
front of you  
with impact.  
I was travelling on a cable car watching the sun slowly set. If put on a cosmic scale, one  
can imagine watching the stars rise and fall from the perspective of the horizon of a planet.  
Running through the snow, this program constantly switches the speed of the front and  
back layers. Look up at the sky and see the stars hanging alone.  
In this program I am trying to interpret the inner workings of the atom  
of a certain element. The blue metallic sphere in the middle is the  
nucleus of the atom. The thin lines around it are like electrons mov-  
The effect produced by the refrac-  
tion of sunlight in the glass cube is  
like a glass Rubik’s cube.  
4. Color of Light  
3. System Simulator  
The other planets go on as  
usual. In fact, we can have  
our own planet simply by  
entering a material mask in  
jpg format and adding the  
code for our own planet’s  
orbit to the program. We  
can even import our own  
models, like the space shut-  
tle which I imported my own  
model of.  
The spectrum tells us how much en-  
ergy is emitted at each wavelength (in  
the case of the Sun, most of the ener-  
gy is emitted in the ultraviolet/optical  
part of the electromagnetic spectrum.  
and the peak is around the green/yel-  
low mark), and therefore spectra can  
be used to learn something about the  
physics and composition of the Sun.  
5. Voronoi diagram  
I happened to come across  
I found really  
beautiful. This is “Cracked  
Ice” by Maruyama Okyo,  
painted around 1780.  
Early in his career, he  
was trained in making  
megane-e pictures, which  
were one-point perspec-  
tive images meant to be  
viewed through  
a wide  
angle lens, which then  
conveyed an impression  
of depth and three-dimen-  
In mathematics, a Voronoi  
diagram is a partition of a  
plane into regions close to  
each of a given set of ob-  
jects. In the simplest case,  
these objects are just fi-  
nitely many points in the  
plane (called seeds, sites,  
or generators).  
6. Radar map & Spheres and cubes without material  
I really like the simplicity of the images that are displayed through the  
ancient computers. It has a beauty with a particular age, and it evokes  
the idea that machinery can also produce life.  
8. Aurora Borealis In Dunhuang colour  
7. Circle explosion &  
Colour Swirl  
The most visual representa-  
tionof the cosmic explosionA  
star explodes with stardusta  
star comes to theend of its  
long journeyand ejects  
huge amount of matter and  
rays into the universe.  
l have used different layer  
stosimulate the spinning  
star. the ejected matter and  
the colourful rays.  
These three layers create  
a dizzyingly rotating image  
that l hope will give the  
viewer an impact of colour  
through this process.  
8. Aurora Borealis In Dunhuang colour  
I used the colour palette of the Rainbow  
Dunhuang frescoes and gave these colours  
an aurora borealis-like form. These auroras,  
resembling ribbons, sweep across the night  
sky like the robes of fairies in flight.  
10. Inside the com-  
et, Spheres an  
dcube without ma-  
9. Meteor im-  
A microscopic view of  
atomic motion in small  
scale units showing the  
source of the power  
of cosmic radiation. In  
this program l am trying  
to interpret the inner  
workings of the atom of  
a certain element. The  
blue metallic sphere in  
the middle is the nucleus  
of the atom. The thin  
lines around it are like  
star slips  
have drawn a  
variety of differ-  
ent stars which  
will stacks togeth-  
er Releasing dif-  
ferent program-  
ming languages  
will show stack-  
ing the differ-  
ent stars l have  
drawn. l wanted  
to give the ap-  
pearance of  
meteor shower  
by moving an  
simulate the randomness  
of the quantum motion  
around the atom. I have  
made the surrounding  
arcs flash randomly and  
quickly to make the orbits  
of the electron movement  
seem more variable and  
the screen. Over  
laying layers to  
make it flash. In  
the process let it  
fill in random co-  
lours in shades  
of blue, giving it  
different levels of  
brightness, full-  
ness and trans-  
Description of the work  
Video presentation of my work  
final work  
Map of the game as presented in the final artwork  
I utilize generative art, using programming to depict the universe’s wonders as I perceive them. These visuals are integrated into a  
narrative game and a short film, weaving a cohesive and engaging story.  
The protagonist, a cosmic traveler named “Shan,” awakens in an uncharted space, transitioning from his home planet to a intricately  
designed “museum of cosmic phenomena.” His quest involves unraveling his surroundings, understanding their origins, and seeking an  
escape. Through exploration, he collects “crystal balls” containing the essence of cosmic phenomena, necessary to leave the confined  
world I’ve crafted.  
The game’s core purpose is Shan’s journey to discover the universe’s phenomena. It encompasses everything from microscopic atoms  
to massive stars, and collisions of matter to supernova explosions, all presented through programmed visuals. These elements trigger  
events in the game, revealed as animations before obtaining a “crystal ball.” These animations inside the “crystal ball” represent uni-  
versal rules, atoms, celestial bodies, and energy. The game’s completion hinges on collecting a specific number of these “crystal balls.”  
These maps are the deserted wildernesses and towns in the universe that the protagonist needs to explore. When the protagonist  
explores the maps and triggers a mechanism in them, the generative art created by Processing will play.  
In the production of future projects. I will continue to make new episodes and con-  
tent to add into this game. Adding more interesting levels and graphics. I hope that  
as the content continues to improve, my game will better convey its values of in-  
spiring people to explore and have adventures. I believe that one day I will be able  
to hear stories of future generations travelling in their spaceships on the journey  
to the stars.  
I find it very gratifying for me to let people learn some simple theories of the sci-  
ence of aesthetics month through my games. Because I live in a place where there  
is still a lot of imperfect education and educational material, I hope that I can bring  
the games and works I make to more people who lack art and science education.  
I will try my best to make people understand the importance of looking at the stars  
and fall in love with science fiction as a result, and always be curious about the  
unknown and knowledge.